Realm Forge: Every Royal Decree
70 decrees in 14 categories: what each one costs and what it changes.
Royal Decrees are how Realm Forge grows. Better smithing, marketing campaigns, iron contracts, guild charters, the jump from Village to Kingdom and the march to Empire are all decrees. A decree appears in your list once its condition is met, for example after hiring your first Apprentice. You can enact it when you can pay its cost. Most can be enacted once. A few repeat, as noted in the tables.
This list is generated from the game's own decree data, so costs and effects match the game exactly. The decrees that tell the story of the final confrontation are left out on purpose.
Currencies decrees use
- Gold comes from selling swords on the market. It pays for most Village decrees.
- Knowledge is generated by Scholars and stored up to your Library cap. It gates the production upgrades.
- Inspiration builds only while Knowledge sits at its cap. It pays for the strongest one-off boons.
- Renown comes from lifetime sword milestones. It is spent on Scholars and Libraries, and it gates the Kingdom.
- Swords are the currency of the Kingdom and Empire phases. Glory is earned in battle against dragons.
Utility decrees (1)
| Decree | Cost | Effect |
|---|---|---|
| Revenue Ledger Track your income per second. | 500 Knowledge | Unlocks gold/sec display |
Marketing decrees (6)
| Decree | Cost | Effect |
|---|---|---|
| Town Crier Hire a crier to announce your wares. | 100 Gold | Marketing +1 → higher demand |
| New Slogan A catchy phrase improves sales. | 25 Inspiration, 2,500 Knowledge | Marketing effectiveness ×1.5 |
| Catchy Jingle A memorable tune doubles demand. | 45 Inspiration, 4,500 Knowledge | Marketing effectiveness ×2 |
| Hypno Harmonics Mystical frequencies influence consumer behavior. | 7,500 Knowledge, 1 Glory | Marketing ×5 |
| Guild Monopoly Dominate the Blacksmith Guild. Demand surges. | 1,000,000 Gold | Marketing +5, +1 Renown |
| Continental Trade Network Known across the continent. Total market dominance. | 10,000,000 Gold | Marketing +10, +1 Renown |
Sales decrees (3)
| Decree | Cost | Effect |
|---|---|---|
| Market Booth Add a selling booth at the market. | 150 Gold | Sales/tick 1 → 2 |
| Trading Post A dedicated trading post for bulk sales. | 2,000 Gold | Sales/tick +3 |
| Merchant Fleet Ships carry steel worldwide. | 50,000 Gold | Sales/tick +15 |
Supply decrees (7)
| Decree | Cost | Effect |
|---|---|---|
| Improved Smelting Better furnace technique. | 1,750 Knowledge | Iron/buy ×1.5 |
| Optimized Smelting Advanced ore refinement. | 3,500 Knowledge | Iron/buy ×1.75 |
| Deep Ore Veins Discover rich ore deposits deep underground. | 7,500 Knowledge | Iron/buy ×2 |
| Mountain Mines Deep mountain mine shafts yield vast ore. | 12,000 Knowledge | Iron/buy ×3 |
| Dwarven Excavation Ancient dwarven mining techniques yield extraordinary ore. | 15,000 Knowledge | Iron/buy ×11 |
| Iron Caravan Automatic iron when supply runs out. | 7,000 Knowledge | Auto-buy iron when low |
| Requisition Iron (repeatable) The forge has run cold and the treasury is bare. Petition the crown for an emergency delivery of iron. | Free (emergency) | +200 iron to restart the forge |
Forge decrees (4)
| Decree | Cost | Effect |
|---|---|---|
| Dual Wielding Two hammers, two blades. | 500 Gold | Swords/click 1 → 2 |
| Triple Strike Three hammers fall as one. | 5,000 Gold | Swords/click 2 → 3 |
| Master Strike Five blades per strike. | 50,000 Gold | Swords/click 3 → 5 |
| Sovereign Mandate (repeatable) Purchase political influence through immense wealth. | Dynamic Gold | +1 Renown |
Production decrees (8)
| Decree | Cost | Effect |
|---|---|---|
| Improved Smithing Better hammer technique increases production. | 750 Knowledge | All producers +25% |
| Advanced Smithing Refined techniques further improve output. | 2,500 Knowledge | All producers +50% |
| Optimized Smithing Peak efficiency forging methods. | 5,000 Knowledge | All producers +75% |
| Grand Forge Hall Build the grand forge. Unlocks Forge Masters (500/sec). | 12,000 Knowledge | Unlocks Forge Masters |
| Master Diagrams Scholarly forging diagrams boost apprentice performance. | 6,000 Knowledge | All producers +500% |
| Improved Forge Masters Better training for Forge Masters. | 14,000 Knowledge | All producers +25% |
| Better Forge Masters Refined techniques for master smiths. | 17,000 Knowledge | All producers +50% |
| Optimized Forge Masters Peak efficiency forge master techniques. | 19,500 Knowledge | All producers +100% |
Knowledge decrees (6)
| Decree | Cost | Effect |
|---|---|---|
| Hire a Scribe A scholar records your techniques. Knowledge increases while idle, Inspiration generates when Knowledge is full. | 500 Gold | Unlocks Knowledge system |
| Strategic Council Advisors analyze kingdom strategy for optimal growth. | 10,000 Knowledge | +2 Renown |
| A Royal Feast Host a grand feast for the neighboring lords. | 25,000 Knowledge | +10 Renown |
| Brokered Peace Use vast influence to end conflicts across the continent. | 5,000 Glory, 30,000 Knowledge | +12 Renown |
| Eradicate the Plague Fund alchemists to discover a cure for the wasting disease. | 50,000 Knowledge | +15 Renown |
| The Platinum Monolith Construct a towering monument to your achievements. | 20,000 Knowledge | +20 Renown |
Inspiration decrees (6)
| Decree | Cost | Effect |
|---|---|---|
| Visionary Design New forging patterns revealed. | 10 Inspiration | +1 Renown |
| Ancient Manuscripts Lost civilization of master smiths. | 50 Inspiration | +1 Renown |
| Dwarven Secrets Legendary dwarven metallurgy. | 100 Inspiration | +1 Renown |
| Elven Enchantments Magic bound into steel. | 150 Inspiration | +1 Renown |
| Divine Revelation Secrets of celestial steel. | 200 Inspiration | +1 Renown |
| The Eternal Flame The forge fire that never dies. | 250 Inspiration | +1 Renown |
Guild decrees (4)
| Decree | Cost | Effect |
|---|---|---|
| Guild Charter Formal guild coordination protocols. All guilds become vastly more efficient. | 80,000 Knowledge | All guilds ×100 |
| Guild Coordination Advanced routing and supply-chain alignment. All guilds are 1,000× more effective. | 100,000 Knowledge | All guilds ×1,000 |
| Adversarial Competition Rival guilds push each other to excel. All guild output multiplied tenfold. | 12,000 Glory | All guild output ×10 |
| Swarm Knowledge Harness guild networks to increase knowledge generation. | 12,000 Glory | Guilds boost Knowledge gen |
Arsenal decrees (3)
| Decree | Cost | Effect |
|---|---|---|
| Arsenal Expansion Advanced forging techniques multiply workshop output. | 80,000 Knowledge | Arsenal rate ×100 |
| Wartime Arsenal The kingdom prepares for war. Mass production at unprecedented scale. | 85,000 Knowledge | Arsenal rate ×1,000 |
| Self-Correcting Supply Chain The workshops optimize their own supply lines. Invest a fortune in swords to multiply all future output. | 100M Unsold Swords | Arsenal rate ×1,000 |
Provisions decrees (2)
| Decree | Cost | Effect |
|---|---|---|
| Harvest Festival Celebrate the harvest — farmlands produce double. | 40,000 Knowledge | Farmland output ×2 |
| Momentum Engine While provisions are full, production continuously accelerates. | 30,000 Inspiration | Unlock Momentum system |
Council decrees (3)
| Decree | Cost | Effect |
|---|---|---|
| Royal Council A council of advisors generates bonus renown. | 100,000 Knowledge | +5 Renown |
| Grand Vizier (repeatable) Appoint a Grand Vizier. Re-allocate spent renown points. | 100,000 Inspiration | Reset renown allocation |
| Theory of Mind Deep strategic insights. Double glory from victories. | 25,000 Inspiration | Glory earned ×2 |
Conquest decrees (12)
| Decree | Cost | Effect |
|---|---|---|
| War Drums The drums of war echo across the land. Legions march faster. | 10 Glory | Legion exploration ×2 |
| Imperial Conscription Conquered peoples join your legions. Faster replication. | 50 Glory | Conscription rate ×5 |
| Siege Engineers Master engineers design devastating siege weapons. | 100 Glory | On-legion production ×10 |
| Dragon Slayer Doctrine Specialized tactics against dragon hordes. | 150,000 Knowledge | Combat power ×3 |
| Fortified Legions Improved formation geometry reduces casualties from hazards. | 125,000 Knowledge | Combat losses −50% |
| Tactical Doctrine Speed-based combat maneuvers outflank dragon hordes. | 175,000 Knowledge, 15,000 Glory | Exploration speed → combat bonus |
| Chronicles of War Give each battle a unique name. Increases max renown per victory. | 225,000 Inspiration | +Max Renown per battle |
| Momentum of Conquest Bonus glory for each consecutive victory. | 200,000 Knowledge, 10,000 Glory | Consecutive victories → bonus Glory |
| War Memorial A monument honoring the fallen. Immense renown. | 250,000 Knowledge, 125,000 Inspiration | +50 Renown |
| Songs of Valor (repeatable) Bards compose epics of your conquests. +10 Renown. | Dynamic Inspiration + Glory | +10 Renown (repeatable) |
| Legendary Commander (repeatable) Convert battlefield glory into lasting renown. | 5 Glory | +1 Renown |
| Golden Age An age of prosperity. All production multiplied. | 500 Glory, 500,000 Knowledge | All Phase 2 production ×10 |
Phase decrees (5)
| Decree | Cost | Effect |
|---|---|---|
| Raise the Kingdom Your renown spreads across the land. Transform your village into a kingdom with automated guilds and industry. | 45+ Renown | Enter Phase 2 — gold converts to swords (×100, min 2M); workers retire |
| Raise the Banner The mountains are bare. Send your legions to conquer the known world. | 120,000 Knowledge + Mountain depleted | Enter Phase 3 — The Empire |
| The Dragon Emperor You have conquered the known world. The Dragon Emperor offers you a choice. | All territories conquered | Endgame |
| The Eternal Forge Enter a new realm with an insatiable appetite for steel. (Restart with +10% demand) | 300,000 Knowledge | New Game+ (Demand boost) |
| The Dream Realm Enter a simulated realm where inspiration flows freely. (Restart with +10% inspiration) | 300,000 Inspiration | New Game+ (Inspiration boost) |
How to prioritise decrees
- Production first. The smithing chain multiplies every worker you already own. In the Village it usually beats hiring one more worker.
- Check the cap before saving Knowledge. A decree that costs more than your Library cap can hold will never become affordable through Scholars alone. Put Renown into Libraries first.
- Let Inspiration build on purpose. It only builds while Knowledge is full, so stop spending Knowledge for a while when you are saving for an Inspiration boon.
- Repeatable decrees are safety valves. Requisition Iron, Sovereign Mandate, Grand Vizier, Songs of Valor and Legendary Commander can be enacted again, so they help you recover from a bad iron or Renown position rather than being one-time upgrades.
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